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When confronted by death, characters will become instantly overemotional and then ignore the occurrence entirely within the following five minutes.
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Instead the story is continuously diluted by shallow characters that are difficult to empathize with. You'll beg Level 5 to go further into detail, or redirect the story to focus on some of these richer subplots, but inevitably these feelings go unfulfilled. There are moments when the backstory or sideplots take hold and grab at your attention. It's no understatement that in the first half hour you'll roll your eyes until you're legally blind. When a beautiful princess with mystical powers is kidnapped, a naive youth does the only thing he possibly can: He discovers a mysterious giant suit of armor and gallantly chases after his missing love. The most troubling part of White Knight Chronicles is its annoyingly banal story. Luckily White Knight Chronicles 2 was announced last year, and Level 5 has the opportunity to develop the game they should have made originally.
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Rather than pursuing any of those ideas though, the game simplifies them, or over uses them, while never letting them evolve into truly interesting ideas. How exasperated and disappointed I felt when White Knight Chronicles turned out to be an uninspired, boring cliche of a game.ĭespite its faults, every portion of White Knight Chronicles does show the potential to grow into something great. By the time the game was finally available I had nearly forgotten about my initial excitement. In 2008 the game was released in Japan, but it would take two more long years before it would reach the shores of any other region. That first trailer was extremely impressive, and ultimately became one of my top reasons for purchasing a PlayStation 3.
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White Knight Chronicles was initially announced at the Tokyo Game Show in 2006.
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